Is an Associate Professor at the IT University of Copenhagen.
She heads the research group Digital Media & Communication and the study programme Digital Design and Communication. Her primary research areas are mobile communication and social change, digital media and social networking, digital youth media cultures, digital media and globalisation, and digital democracy and civic participation.
She has conducted several large scale studies on digital children and youth media cultures, e.g. an ongoing repeated study of young Danes uses of mobile media (2004, 2006, 2009, 2011).
She participated in the European comparative project Children and Their Changing Media Environment 1995-1998; in the research programme Global Media Cultures 1999-2001; in The MacArthur Foundation’s series on Youth, Digital Media and Learning. She was a driving actor in research and development projects on mobile content for young Danes 2004-6; on mobile solutions for dyslexics 2006-7; on user driven mobile media communities 2008-9.
She participates in EU Kids Online I-III (2006-2014) as head of the Danish group and with a specific focus on mobile communication.
She has published articles i.e. on mobile communication; adolescents’ digital media cultures; and on media and cultural globalisation.
Scientific assistant at the ITU. In recent years she has been working as a development consultant in the Danish library sector. Children and young people´s culture especially around the use of different media is at the center of both her work and academic interests.
Areas of expertise: ICTs as mobile and social media , cultural and media convergence, qualitative and quantitative research and analysis.
IT University of Copenhagen (ITU) is an independent educational and research institution, dedicated to the digital world. It was founded in 1999 as IT-Højskolen, but changed its name to the IT University in 2003.
The university has a strong research environment including a comprehensive PhD programme and offers a variety of research based study programmes, part time and also single subject studies within the field of IT. The IT University is creating more IT graduates than any other university in Denmark.
The IT University approaches IT from a broad range of perspectives: a Computer Science perspective, focused on understanding the nature of data and computation; a Business perspective, focused on understanding how IT and Business can support each other; and an Arts and Humanities perspective, focused on IT in relation to human communication, organisation of information and innovative forms of communication through digital devices.
Finally, the IT University takes Computer Games seriously, including understanding the social phenomena of computer games, analysis of computer games and design and construction of computer games. This variety of approaches to IT at the IT University is deliberate. It reflects some of the richness which characterises the presence of IT in the world at large.
While the IT University does not pretend to cover all aspects of IT, it does believe in the importance of conducting all research and teaching in an environment which is always open – whether to connections with other views of IT, to industry or to potentials for innovation and entrepreneurship. This is made possible by the limited size of the university, combined with a distinctly innovative and outward-looking culture.
The IT University has research groups working in the following areas: Digital Media & Communication, Digital Aesthetics, Interaction Design, Software development, programming languages and other software technologies, Logic and semantics, Computational logic and algorithms, Computer games, and use of IT for organisations. Each research group is researching, teaching and counselling PhD students. The IT University has a PhD programme which is one of the largest in Denmark within the field of IT.